Most researchers cite concepts such as augmented reality, Gaming, and virtual reality headsets when discussing the future of social entertainment. Then again, most of these professionals have not had the pleasure of speaking with Adam David Fernsby. Let’s see why this London-born journalist/game designer firmly believes that board games are here to stay.
Can you quickly describe your fascination with board games?
“I suppose that this can be traced back to my childhood. My family led a busy life, and board games allowed us to come together within intimate settings.”
We can understand the attachment. So, how did you feel when online gaming began to emerge in the early 2000s?
“I knew that I was witnessing the beginning of a truly massive industry. However,” he points out. “Unlike others, I still saw a future for traditional table games.”
We know that you studied game design at the University of London. Did this influence your perspective?
“It definitely did. I was one of the few students who was primarily interested in the social side of gaming. This was a core focus of my undergraduate research. The majority of the others were keen on programming.”
What exactly do you mean when referring to the social side of gaming?
“I’m talking about how games bring people together, enable us to view the world in different ways, and can even be used as social commentaries. I feel that this is where the real ‘magic’ lies.”
Do you think that digital media fails to meet the mark in this sense?
“In truth, I believe that most developers are simply concerned about the return on investment. While this might result in higher profit margins, I have to wonder if they’ve missed the primary intention of the games themselves.”
We often hear about how genres such as MMORPGs can be used in social circles. How do you feel about this claim?
“For me, games should foster an ability to create interpersonal relationships. I find this difficult to conceive when players may never have the chance to meet, and they happen to live thousands of miles apart.”
OK. So, might digital games be a threat to board games?
“Not in any way,” he smiles before continuing. “We’re talking about two different industries. I don’t believe that one can simply ablate the other. However, there are plenty of opportunities for these platforms to be used in synergy.”
So, are you saying that board games can become integrated within the digital domain?
“To an extent. I don’t see anything wrong with incorporating accessories such as Bluetooth connectivity, or VR headsets that can be used in conjunction with a traditional board game layout.”
We should also address the concept of nostalgia. How do you feel that these feelings play a role?
“These games often remind us of specific times, places and people. They are likewise associated with our youth (to a large degree). So, it’s only natural that they tend to evoke nostalgic feelings.”
However, you also claim that they are much more than nostalgia. In what way?
“Contemporary board games use a host of innovative mechanics; enabling players to become truly immersed in the moment. This is why I classify modern iterations as forward-thinking platforms.”
Can you provide us with an example?
“I’d have to say that Gloomhaven is my favourite example at the moment. This game offers a narrative-driven plot, plenty of twists and turns, and no two outcomes are ever alike.”
We’ve recently witnessed a resurgence in the popularity of board games. Can you name a specific event that may have had an influence?
“COVID-19,” He answers without delay. “Many friends and families turned towards board games alongside digital entertainment to fill the innumerable hours of the day during extended periods of isolation.”
Would you argue that board games provided a more rewarding experience?
“In my personal opinion, absolutely. Board games stress tight-knit interactions, they draw people closer to one another, and they inevitably provide tangible social connections; even during lockdown periods.”
Now that we’ve passed the pandemic, what types of board games do you see taking centre stage?
“Any game that approaches a scenario with innovation is bound to turn heads. In other words, players are looking to be surprised, and to be kept on the edges of their seats.”
Does this signify that classic board games are no longer relevant?
“Classics will always serve a purpose, as many of these teach basic strategy. Let’s also remember that mastering the basics is essential before moving on to more complicated designs.”
As a man who studied game design, what genres do you believe will soon emerge?
“I am soon to release an online publication detailing how the role of social media may impact the entire board gaming ecosystem.”
It seems like we’re talking about apples and oranges. In what way?
“Think of social media channels dedicated to streaming live board game competitions. This is a great way to keep others involved, and to appeal to a younger audience.”
Speaking of younger audiences, what is your take on the appeal of board games to a demographic that has become immersed within the digital domain?
“In truth, I think many of these players will require a break from time to time; especially if they begin to feel isolated. Board games can provide the social respite that they’ve been looking for.”
While die-hard players may be attracted to board games, what about casual players?
“Some board games are ideally suited for those looking for a lighthearted experience. They’re fun, highly entertaining, and the sheer variety of options ensures that there’s something for everyone.”
Before wrapping up, what would you like our audience to know?
“Board games are indeed the future of social entertainment. I encourage everyone to take a step back, to gather their friends around, and to see what these platforms have to offer. They won’t be disappointed.”




























































































